

Other humans have either joined the orcs as mercenaries or fled to the forests to join the realls. And it's in a huge mess: orcs have conquered the country, besieging the king in his fortress city and subjugating the rest of the population, forcing them either into slavery or into the arenas to fight as gladiators. Whereas the previous games were set on the island of Khorinis, you've now made your way to the mainland, Myrtana. You play the same bearded, nameless hero, again arriving in a new world and essentially left to do whatever you like. Gothic 3 follows the same basic blueprint as its predecessors. Yep, years before Bethesda released Oblivion, a tiny German developer had produced an open-ended game where the inhabitants ate, slept, went to work, shot the breeze with their mates and, on occasion, strummed away at a lute (well, we've all done it). Huge in the land of sauerkraut and sausages (we're talking Hassclhoff-esque levels of popularity here), the first two Gothic instalments also won praise for being among the first RPGs to successfully create a convincing world. It's just designed to work with or without them, which gives the player a lot of freedom in how he can solve problems.Unless You're a German or a role-playing-game fanatic, the chances are you don't know very much about the Gothic series. You can even try to mess with npcs using the console (changing factions, states and whatnot) and it still wouldn't break the story. You can kill every single npc and the story won't break. So basically it blurs the line between main quest and side quest and you're basically doing stuff to earn people's trust and get the information.īut nothing forces you to do any of that and you can try to find out on your own as soon as the game starts you can turn away from the battle at Ardea and and make a beeline for Xardas. rebel conflict where the majority of quests (in Myrtana) lie. This introduces you to both the faction system and the orc vs. So if you try to get into touch with the orcs you'll find that you have to earn the trust of orc bosses since they're the ones who likely know the information you seek.

The only hint you get is that Xardas helped the orcs. There are no directions since there is no set way of completing that task. The biggest one is its quest design (not quest content) which is quite open-ended.įor example, at the start, the game introduces a conflict in Myrtana and tasks you with finding Xardas. However, Gothic 3 does have some redeeming qualities. Seems like an unfair versus as I doubt anyone would say Gothic 3 is better.
